Yes, I am aware of that. Since Voyager got back to the Federation in , it stands to reason that 5 to 10 years later would be more than enough time for most SF ships to cruise at Warp 9. The Prometheus rolled out roughly 3 and a half years after Voyager was launched, so it stands to reason that most ships around that time frame might be compatible in terms of upgrades At any rate, setting Warp 9. Deks , Aug 18, Joined: Apr 5, Location: Republic of California. All these 9. In thing else to make it easier to give commands for specific speeds.
Thus a warp 13 being a speed by the mids. Ithekro , Aug 18, Could be Actually, we have a lot of reason to think that the timeline in question was made up entirely by Q, and as such, we have no particular reason to think that SF would necessarily resort to reclassify the Warp scale yet again they supposedly reclassified it to set Warp 10 as the transwarp threshold in Kirk's time as a result of the Excelsior class tinkering with the technology in question.
I'm ok with them using 9. But to be honest, how could SF captains calculate the necessary speeds with different Warp values so quickly? They aren't computers Also, I see no reason as to why 'Threshold' was kicked out of canon. If Paris was occupying all points in the universe simultaneously, he could have found himself interacting with parts of the universe or multiple parts at the same time that could have turned him into a salamander and not travelling at infinite speed by itself - which doesn't sound as strange, considering that SF ships encountered anomalies that affected the crews both physically and mentally.
This would be like getting a hefty exposure from literally trillions upon trillions of different unidentifiable things in the universe at the same time.
Deks , Aug 19, Joined: Mar 8, Location: Great Britain. Spock back on Vulcan in four days. MacLeod , Aug 19, Indeed, which begs the question why would late 24th century Warp drive be so frigging slow, except to keep Voyager in the Delta Quadrant longer? By the late 24th century, the Federation would realistically be cruising at Warp 9. Too much emphasis on manual labour as opposed to automation in Trek - the Federation was initially portrayed as very open to these things, and besides, space is dangerous.
Why leave the work to organics when a proverbial verbal interface of a computer that runs at FTL can easily outclass anything and do research real time? Deks , Aug 20, I think Ithekro is right, a redress of the warp scale does make sense. In "All Good Things So, things are playing out in similar fashion, showing us it was a true future, even if not thee future.
Things can be taken from that reality without being wrong, but because it's not the absolute course it also leaves room to do what ever you like. A change in the warp scale makes perfect sense in order to avoid the ridiculousness of infinite nines, and has canon backing it.
If you want to use the idea. As for machines being better than humans, that's true in specific tasks. The most likely outcome is for humans and machines to work seamlessly, and aid each other in the ways which they are most capable.
There is some writing on the matter, I might be able to find it if I can find the terms. Go-Captain , Aug 21, Last edited: Aug 21, Deks , Aug 21, Joined: Aug 26, I don't quite see why it should be considered undesirable that starships at times go really fast and at other times go really slow. That's a feature of Star Trek, not a bug. But that's not how Star Trek is supposed to work. High speed is not just twice the best sustainable cruising speed: it's supposedly thousands if not millions of times faster than the safe velocities.
That's a science fiction concept, which doesn't mean it should be an objectionable one. Linear phenomena are no more "natural" than exponential ones in nature or engineering. And it's great for drama: every speed is possible, and it's just up to the heroic captain to choose the risk level of his or her preference.
We follow those few captains who live to tell about choosing high risk, but there might just as well be fifteen TOS starship COs who never returned to port after commanding the helmsman to exceed warp 8. In this environment, with these givens, it only follows that a journey of 75 years would necessarily be much, much shorter than 75 journeys of 1 year length. Or, iconversely, covering ly might and ought to take a year in a ship that can cover 50 ly in an hour.
Timo Saloniemi. Timo , Aug 21, I found a warp figure in VOY: "Dreadnought. They eventually stop the missile and when it restarts and goes to warp 9 they say it will take 51 hours to hit the target planet.
I have to add, we don't know how much closer they were when they finally shut the missile down. However, the warning to the target planet took very little time, as did the shutdown procedure, only about 6 minutes combined. Assuming they were still 10 light years away is pretty safe. Please speak slowly. The Star Trek Encyclopedia offers some conversion charts. As you can see from the handy diagram below, as you approach Warp 10 infinite speed , your velocity increases exponentially.
Warp 9. For a quick calculation, just enter " warp factor 9. The answer is times the speed of light, but, as the equation is good up to Warp 9 only , this number has been. A problem with the warp chart is that warp 5 is shown to travel times the speed of light, but that is incorrect according to Star trek enterprise.
In Enterprise, the ship can only go at top speed of warp 5, meaning Enterprise could travel light years in one year. But the Enterprise is able to make it to the Klingon home world, Qo'nos, a few weeks. But Qo'nos is in the Leonis system, light years from earth. So going by the warp chart, it should've taken the Enterprise half a year to reach Qo'nos, but that definitely isn't the case.
Paris already established earlier on Voyager on-screen that Warp 9. Either that And indeed, we mostly see Voyager cruising at Warp 6 back to the Federation, with minor increases to Warp 8 or even 9 to make up for lost time. The only time we saw them using Warp 9. Chakotay then ordered to slow down to Warp 9. We also know from TNG 'Where no one has gone before' episode in Season 1, that at Ent-D maximum Warp, it would take the ship just over years to get back to the Federation.
At that time, The Enterprise-D could achieve Warp 9. That's also roughly 9, times the speed of light. Also, there are at least two instances in TNG where raising the velocity of the ship from Warp 8.
Most notably, in TNG it was in the episode Gambit season 7. The base premise behind this is that past Warp 9. Granted, SF would eventually find a way to compensate for the power expenditure, and hull stresses, allowing greater speeds at Warp.
I wouldn't be surprised if SF decided to use aspects of soliton wave technology to greatly increase the efficiency of Warp engines though. But, as for the USS Prometheus, the official on-screen dialogue never says what the ship's maximum speed is. But whether that was its maximum speed is unknown.
One way of another, what we saw on-screen tells us that Voyager never attained Warp 9. It didn't even manage to sustain Warp 9.
And it was seen cruising usually at Warp 6. Now, if Paris statement is taken at face value and he's a Starship pilot , so the claim that Warp 9. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. For all we know they've been planted here to stage this revolt so Grat would finally have a reason to kill all of us. It'd be a lot easier if we knew your warp frequency! They've travelled over a hundred light years from their homeworld. You might have solved the greatest missing person case of the century. We've been travelling at warp five for seven weeks. The crew is anxious to begin our mission.
Who knows what kind of effect this disturbance will have on our warp field. We'll be safer sticking to impulse. You'll have to keep us in comas for at least four days.
We're nearly a quarter of a light year from the far edge! Autonavigation is still engaged, engines are online, why aren't we through? We'll need at least warp three to make it in time. It's unlikely that Degra will wait beyond three days.
It'll take us weeks to get there. You brought me sixteen light years just to watch you get married to someone you barely know! We're entering an area known as the Barrens. There's not a star system within a hundred light years. Perfect conditions for Emory's test. Enterprise goes from Nimbus III to the centre of the galaxy in 6. The distance is between 17, and 33, light years. The Enterprise covers a distance of between 20, and 30, light years in "a few days".
This trip should have taken the E-D at least 50 years according to the official scale. The trip would take 42 minutes at warp 6. However, the time given is roughly correct for warp 7. At warp six this trip should take 1.
However, the time is exactly right for warp 7. The ship is programmed to travel away from nearby inhabited star systems, with only minutes to go before it self destructs. At the Enterprise-D's maximum speed of warp 9. There is no solid official figure for Voyager's maximum speed of warp 9.
Archer notes that Enterprise could travel to Neptune and back in 6 minutes at warp 4. At the speeds given thus far, reaching even the closest star to Earth would take around 16 days. Uncertain, but implied speeds of 60, x c or more assuming it took 5 days to get there. At the speeds given thus far, reaching Rigel from Earth would take around 8. Tucker claims a Warp 3 engine would cut a five year run to six months for the Warp 1.
At the speeds given thus far, Enterprise should take 2 days 22 hours to cross one light year. At the speeds given thus far, Enterprise should take 15 days 5 hours to cross 5. On the cube scale, crossing half a dozen light years should take almost seven months. The ship is making a temporary detour thirty light years back.
The crew talk as if this is a small thing. The ship is expected to intercept a transport leaving Earth at Warp 3.
Implied timeframe is a matter of days. With the ship at Warp 3. Enterprise returns to Earth, a distance of light years. Time 34 days likely, days maximum possible. At sublight speeds the trip should take at least 3 months. At the speed of 0.
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