Why wildstar




















The combat felt fun, adventures beat the hell out of dungeons, and housing was legit. And while extremely niche games have had lasting success in the past, none of them required the budget of a large scale MMO. Man, I remember in WS beta people thinking the raid requirements were gonna get softened just for a bunch more steps to get added on launch. It was tedious for most people rather than fun. The real problem, as you say, is that they created a game targeted at a niche market which had a mainstream targeted budget — a fatal mix.

It was an awesome game after the first major patch that remedied a lot of its launch issues. They released it too early and it was hard to recover. People cling to how it was at launch and get almost offended that they wanted certain things to be difficult and ignore how it was after its updates.

Originally posted by Northstrider :. Firor further explains that that figure represents sold-through figures and not shipped figures. It is even stated in the article that they did not wish to provide real numbers for ESO active player-base.

What a piece of joke Add-Shill article. Last edited by MadHamster ; 19 Sep, am. ESO had 8,5 million players in total. As a comparison, WoW had way more than million players in total.

ESO isnt successfull as well nowadays anymore. Next one to close the doors. Hentie View Profile View Posts. Originally posted by N. Per page: 15 30 Date Posted: 16 Sep, am. Posts: Discussions Rules and Guidelines. WildStar my old friend. I paid for this game barely got chance to play it because I was deployed then came back to it offline..

Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. Mind you, i only spent two or three evenings in that game before i uninstalled again, but merely being able to drive me away in such a short time happens rarely….

Some excellent points in the post and the comments. It certainly had a huge amount of potential, if only the owners had planned for the longer term. Games can launch with problems and recover if they can keep the faith of the playerbase, and their backers long enough. It was too brash, though very polished. The paths could have developed into something really special with some patches or in a first expansion. The twitter-text for quests was a particular bugbear of mine, it made it really hard to focus on the story.

I believe this was one of those MMOs where the NPCs voiced stuff other than what the quest text accompanying the voice-over dialogue? This made it even more confusing since the quest text was as short as the spoken soundbites. The just enough content comment was spot-on as well. As the one MMO that disappeared while I was playing, just hearing it mentioned makes me sad. Reblogged this on DDOCentral. You are commenting using your WordPress.

You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.



0コメント

  • 1000 / 1000