Why does the lutece statue change




















It completes the transformation faster than I can get to it, so I can't see what it transforms from. So my question is, what was the statue originally before the shift? You can see a video of the statue changing here. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 7 years, 4 months ago.

Active 7 years, 4 months ago. I'm also glad someone else pointed out the Rozencrantz and Guildenstern connection. That was literally my first thought when I was watching that opening sequence. I think they were trying to help themselves by helping Elizabeth.

Since they got scattered through the multiverse, they needed to reset everything where it branched off so they could have never been scattered in the first place. Obviously Elizabeth is the only one powerful enough to do so. At least that's my interpretation. Cause they had a Voxaphone where they say "Oh we're not quite dead, but we're stuck in a pickle.

There is one who can help us, though. Yeah, revenge on Comstock was probably one goal, reticence towards the "New York in flames" future, and the male Lutece's lingering guilt over kidnapping a child from her father and helping lock her in a tower as some kind of science experiment mentioned in a Voxaphone. I simply think Irrational included some very overt analogs between the worlds of Columbia and Rapture because it's cool and it ties into the similarities, and vast differences between possible worlds..

Plasmids and vigors. Or perhaps Booker DeWitt B. These two sets of men are both deeply linked to each other in hidden ways, and both Comstock and Ryan are killed without resistance, and in fact with a degree of participation because the manner of said death reinforces their respective ideologues,. For Comstock, it fulfills his prophecy, For Ryan, he as an independent, unshackled man is choosing the nature of his demise. And on the parallels go.

Overreaching idealism, scientific innovation, religion, unfettered philosophy, ownership of narrative, etc. Also, I think folks are missing that the endless sea of branching lighthouses is a gorgeous and quite apt artistic representation of string theory, and I would imagine is Elizabeth's way of visually explaining to Booker the nature of a million million worlds. This is just speculative, but I think it's possible the "always a lighthouse, man, etc".

As far as Rapture's relation to Bioshock Infinite's core narrative, I believe it's there to impress upon you Elizabeth's omnipotence and serve as the quite moving death of Songbird while paying homage to the original. Also, it's the starting point Elizabeth decided to implement in her explanation to Booker. She's, as previously stated, omnipotent at this point, and is well aware that Booker needs to be smothered before he becomes Comstock, thus pulling the accept the baptism variable up by the roots, which in turn redefines the decline the baptism variable as a constant.

It's only because she's grown to care for Booker that she bothers explaining what needs to happen, and why, to him at all. So yeah, fans service, but smartly implemented fan service. I actually didn't have the "fuck that's so cooool!!! It felt unnecesary and hokey, like I'd long feared the once previews revealed the tear aspects inevitable tip o the hat to Rapture would be.

It was only after completing the game and subsequently spending the next few days trying to wrap my brain around the mindfuckery that I came to appreciate, and be really impressed by them implementing Rapture at a juncture that lent context and understanding to the universe at a point where I as the player was floundering. I'd seek out a more general story thread if you're still confused as I sorta assumed some prior knowledge regarding the baptism variables, etc.

I completely agree about there still being Anna's out there, as well as Booker's to raise her. This redefines the variable of Booker refusing the baptism, and learning to live with sin, as a constant.

Because there is no Comstock, no Columbia, and no Lutece tear, the constant of Booker selling Anna to Comstock isn't simply redefined, it ceases to exist at all.

This means the Elizabeth we grow fond of throughout the game will never, can never, exist. That final discordant piano ping as the screen cuts to black is her ceasing to be, just like every other variation of Elizabeth created as a result of baby Anna's sale. However, there are infinite variables that branch off of constants.

So many a Booker Dewitt who refuses baptism will never father a child. Many will father a boy. But many others still will father a girl, name her Annabelle, and take that girl to Paris. As for Rapture's place in the scheme of things, I theorized about that n the post above, but keep in mind it's all very speculative and I likely haven't the faintest idea what I'm talking about. I was expecting to tl;dr this, but there are some individual points here you brought up that I had not seized up "he doesn't row", the explanation of the stuff in Elizabeth's tower.

Mostly I got the stuff in the story, though. I wasn't hit all that hard by getting killed there, though I'm not sure it had to happen. I can't say that I accept that my Booker bore any responsibility for things that didn't happen in his universe, but at the same time, he's not even in his universe anymore. He wiped out one Comstock, they can go to Paris. I don't really see any problem with that. Surely New York was destroyed by a hundred other things in a hundred other futures. It was a lot of fun to run the story through my head again and again though as it blasted me with one revelation after another, and feel things start to click.

Nevertheless, I can't help but say that the beginning and end of the game were a total revelation, but the middle doesn't become worthwhile until the ending redefines it. I'm not sure that's a legitimate tactic for a game, when so much more time is spent in the middle than in a movie. Because they understand what a fucking disaster may happen - however, Robert is sure they can fix things, while Rosalind is much more fatalistic. Robert blackmails her by saying that he'll find a way to leave so she'll be alone for eternity if she doesn't help him at least try to fix things it's heavily implied that Robert and Rosalind fell in love with each other, which is why Rosalind is so touched by this threat.

Very nice duder. I also think the Luteces are the best part of the game, loved every time I ran into them. On top of being the more fatalistic of the two, Rosalind's theories on the subject are that once set in motion, it cannot be stopped, only altered.

Robert believes if you find the correct root to tweak, it can be wiped clean, like a slate, and then rewritten. It would appear the game is suggesting Robert is the correct one. It seems most of my Lutece related ideas have been covered so I'll just leave this sceenshot here, figure you all might like it. The Luteces murder him so that Booker can make it to Columbia. If they didn't, the lighthouse keeper would murder Booker as the note tells him to well, to stop him.

The note and message further play into Booker's fear of them he states this when him an Elizabeth talk about fleeing to Paris, he says they aren't the sort of people you want to cross. In another universe, him an Elizabeth presumably fled to Paris because the Luteces never scared him enough to stay.

EDIT: In addition, it's not against their characterisation at all. Both Luteces are trying to reset the timeline. If they succeed, he will have never died. Constants and Variables. More topics from this board How do I switch vigors? Side Quest 2 Answers Can any one list the chapters in order?

Main Quest 2 Answers How many silver eagles can your wallet hold? Build 4 Answers Where can i find the season pass items? Side Quest 3 Answers What are the 8 Vigor combinations? Build 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: pothocket pothocket 8 years ago 1 It's weird because it's different than a 'tear'.

Like, instead of a window being opened the object is simply being replaced with something similar yet different constants and variables from another reality. The only other instance I can think of the same effect happening is the toys in Elizabeth's tower, but I can't remember if there's any other examples of this taking place. Do you think that's what happened to Booker early in the game in the scene where Comstock told his people to stand down?

He displaces you like the statue to another reality? Why the nose bleed if he didn't? Do we switch Bookers at that point? User Info: Valentino16 Valentino16 8 years ago 2 The reason he gets the nosebleed is because of his brain trying to compensate for memories that don't exist, an effect of being placed outside of your own universe. User Info: pothocket pothocket Topic Creator 8 years ago 3 So, it's not that Comstock did anything to displace him, he just gets a nosebleed because he's seeing Comstock for the first time?

User Info: Valentino16 Valentino16 8 years ago 4 Exactly.



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