What is endure in crisis core




















Honestly, I wouldn't be so cynical towards Genesis and company if their story didn't hamper Crisis Core 's campaign. Each of their plot points drags on, featuring drawn out cutscenes and stilted dialogue. Genesis especially annoys, as he waxes poetic so often that you can't help but cringe whenever he speaks.

I had a tough time giving a damn about his struggle because he's such a boring, cheesy, unoriginal villain. Can you ignore the plot and enjoy the experience on a mechanical level? To an extent, sure. Crisis Core sports a fast-paced and addictive combat system, although even that bears its share of unwanted quirks. On one hand, it presents a neat fusion of the series' menu-based combat and real-time action, where you use the shoulder triggers to select commands.

Meanwhile, you move around the battlefield without turn-based constraints. You dodge or block attacks, hack away at foes, cast spells and use items just as quickly as you can press a button, without waiting for an ATB meter to fill. As you can imagine, some battles prove to be hectic and require you to strategize. You'll need to look out for enemy tells that signify upcoming assaults, and either learn to mitigate damage or avoid it altogether.

You can't win without making use of materia and accessories, both of which provide passive strengths and stat increases needed to survive. With proper planning and skill, you can even come out on top when you're the underdog in a conflict. Unfortunately, Square Enix once again displays its affection for unnecessary gimmicks by including a constantly running slot machine that uses both numbers and character portraits. Certain number combos grant you temporary in-battle bonuses, including invincibility or free spell costs.

The Moogle summon will level up all Materia equipped, equal to the level of the Limit Break. So basically if all the Materia you have equipped is level 1 and you get a level 5 Moogle Power, all your Materia will level up 5 times. This is a great way to level up lots of Materia to convert into SP for fusion. Just pick a mission that is very easy, and load up on Materia. Randomly you might get a series of images, or a small video sequence in the Power Surge. These are known as heart images.

These are key points in the game, or small video sequences giving you a bit more back story to some events. When one of these occur, the chances of the Power Surge yielding a Limit Skill increases.

There are also different levels of DMW. Zack usually is sitting at normal Mode. Sets max damage at Physical attack hits always critical.

Omni Status Guard Super Ribbon effect. Absorbs damage from all elements. Keeps Barrier and MBarrier status active. Complete mission , Treasure in mission , , Steal from Kactuer. Steal from Belial. Steal from Tonberry King. Dropped by Nightmare. Sold at Nibel Accessories for gil. Sold at Research Dept. QMC for gil. Grants the effects of Brigand's Gloves and Doc's Code. Grants the effects of all "shock" accessories.

Grants the effects of Dualcast materia. Enables Auto Libra but inflicts Curse. Steal from G Devastator. Dropped by Experiment No. Halves damage received from ice-based attacks.

Steal from Experiment No. Adds ice element to attack and certain skills. Dropped by King Sahagin. Satisfy the Magic Pot in mission again after yo get the Genji Shield from it. Steal from Sea Hulk, G Eliminator.

Satisfy the Magic Pot in mission Sold at Network Shop Shade for 10, gil. Halves damage received from lightning-based attacks. Steal from Simurgh. Adds lightning element to attack and certain skills. Treasure in mission Steal from Needle Kiss. Dropped by Jatayu. Steal from Mock Trooper C. Sold at Mythril Mine Traders for 10, gil. Adds Death status to attack and certain skills.

Sold at Nibel Accessories for 15, gil. Dropped by Vajradhara Yaksha. Adds Silence status to attack and certain skills. Dropped by Three Stars. User Info: Emmya. I have a better question. Why do you not know how to use the FAQs section?

User Info: ashkon U don't flinch when you get hit. Basicly, in a normal situation without endure, if you were attacking soemthing or using a spell, and you get hit, it will cancel what you were doing.

With endure, you keep doing the action even when you get hit. It's a really useful status when you are fighting large amounts of enemies. Endure stops yourself from getting knocked back when hit. This way you can keep attacking without any problems.



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